
The Madman's Gambit
The Story
Asher Locke, a mental patient, enters the deadly Umbral Arena. A childhood tragedy grants him the power to see Aberrations. He slays these creatures and defeats other players. As his memories unseal, he exposes a conspiracy by Higher-Dimensional Beings who harvest civilizations. Asher ends the game and protects the world. He becomes the unhinged guardian of the Vermilion Republic.











